The settings file contains various game options. Wargame red dragon - nation pack: netherlands.
My Little Inferno – No.2 Por Amarelis 17 mayo, 2020 25 junio, 2020 Avisos & Actualizaciones, English Projects, News & Releases A new character makes its entrance! In Little Inferno, children burn their toys, credit cards, and unstable nuclear devices to keep their fireplace lit. Be smart, stay safe in a world that has been snowing as long as anyone can. Little Inferno 2012. WiiU, PC, Android, iOS, Linux, Switch. Leaderboard Guides Resources Streams Forum Statistics Sub-games. Moderated by: Teroz Teroz, Akarillon Akarillon, AdamClinch AdamClinch. Any% 100% Max% Filter. Any platform Wii U. Tomorrow Corporation is an independent game developer behind indie games Little Inferno and Human Resource Machine.
Little Inferno Combo List
Windows
Under Windows, the file is located at %APPDATA%Little Infernosettings.txt - e.g. C:UsersdavidAppDataRoamingLittle Inferno.
Example file
Little Inferno Ending
Settings
fullscreen | 1 for fullscreen, 0 for windowed. Can be changed in-game using ALT+ENTER. |
language | Two-letter(?) language code to use, or 'system' to auto-detect from the current system language. |
volume_music | Relative volume of the music, where 0 is silent and 1.0 is full volume. |
volume_sfx | Relative volume of the sound effects, where 0 is silent and 1.0 is full volume. |
vsync | 1 to sync with monitor refresh rate after each frame, 0 (default) otherwise. |
Windows
Under Windows, the file is located at %APPDATA%Little Infernosettings.txt - e.g. C:UsersdavidAppDataRoamingLittle Inferno.
Example file
Little Inferno Ending
Settings
fullscreen | 1 for fullscreen, 0 for windowed. Can be changed in-game using ALT+ENTER. |
language | Two-letter(?) language code to use, or 'system' to auto-detect from the current system language. |
volume_music | Relative volume of the music, where 0 is silent and 1.0 is full volume. |
volume_sfx | Relative volume of the sound effects, where 0 is silent and 1.0 is full volume. |
vsync | 1 to sync with monitor refresh rate after each frame, 0 (default) otherwise. |
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